EDGE has more info on our favourite Planet
by Kevin Lynch - 2008/02/13 1:28pm
The latest EDGE Magazine landed in the hands of subscribers today and contains some new tidbits on our most wanted PS3 game 'Little Big Planet'. Below, the games producer Pete Smith sheds some light.
The more conventional side of the game is the 'LittleBigStory', with a basic narrative connecting over 50 levels to be played through with one to four players. Those players can be any mix of local and PSN Sackboys, and each level only begins when each member is at the starting gate - it seems clear that LittleBigPlanet's basic levels put the empasis on players racing each other to 'fluff' (the basic pick-up for content creation in LBP)
The levels also now incorporate hazards that can 'kill' your sackboy, but death in the game is countered with frequent respawn doors - it's rare for all four players to fail at a single obstacle, so dying is more of a temporary incovenience than an endpoint
These story levels also help fully unlock LBP's content creation. "All the time your playing through this mode your earning stuff to help you create." says LBP producer Pete Smith. "So at the start you might have all the tools but only have sponge and wood and brick in terms of properties you can imbue objects with."
"We're not going to limit people." says Smith. "We're providing basic properties to combine, and the possibilities are pretty limitless. Thats not to say there won't be quite a few basic tools to play with, and more as they are needed by the community, but it's amazing what people can create with just a cog and piston."
That emphasis on the community will also dictate the direction of LBP's DLC. "We'll be feeding the community on our own content just as they supply it themselves - but we'll be able to create specific stuff," explains Smith. "The pistons and pulleys for example, are the kind of thing only we can provide, and based on feedback from the community we can look at what they want and hopefully provide it." In regards to the expressive facial animations of the Sackboy's - "We are planning to lip-synch the voice chat in the game - we may even put in some voice filters and stuff like that. Thats somthing which may not make it in at launch, but thats the kind of stuff that will be fed in over time."