The latest rant by Daivd Jaffe, one of the most vocal game developers in the industry, adresses journalists and how they need to stop beliving all the hype developers throw their way.
"Just because there's wind blowing and a minimal soundtrack and vast open spaces to explore and a slow pace doesn't mean that the game you are playing is art.
And just because a game's story and presentation contains elements you've see in the 'big boy movies' doesn't make a game adult or mean the medium is maturing.
These are all surface elements that-while challenging as anything else in games to produce well- do not speak to the maturation of the medium one iota.
I'm tired of seeing gamers- and game journalists especially- falling for this.
Game journalists of all people need to be calling us developers out on our smoke and mirrors bullshit.
Just because your game's surface elements shout from the rooftops that 'this is important and artistic and meaningful' doesn't make it so. And in fact, the more a game- or anything for that matter- rambles on and on telling you how special it is, the more reason we have to assume that the claims come from a place of ego (or marketing) and not real passion and innovation.
Real art and genuinely important work doesn't need to continually toot its own horn. The very nature of something being artistic and important means that- except in rare cases- its power is evident without anyone having to tell you that it is.