PS3 version of The Orange Box isn't broken, relax!
by Adam Byrne - 2007/12/06 9:54am
After receiving somewhat of a bashing from 1up, PS3 fans have been a bit skeptical of the EA handled version of The Orange Box, supposedly riddled with framerate issues, rendering the game unplayable. Thankfully, a preview of the game by Destructoid's Nick Chester, has laid these problems to rest.
He writes: If you were to believe the hype, the PlayStation 3 version of The Orange Box is an unplayable mess. The man would have you believe that the game (which ran so smoothly on capable PCs and the Xbox 360) suffers from game-breaking frame-rates issues, resulting in what 1UP called a "slideshow." We ran the story, and the responses ranged from Xbox 360 owners laughing, to Sony fans cursing Electronic Arts for not being able to deliver a competent port.
At no point did I run into anything that made the game unplayable. In fact, I'd be hard pressed to pinpoint a time where gameplay was hindered. [Editor's note: The next few sentences may contain spoilers, so brace yourself or skip the rest of this paragraph.] In "Chapter 2, This Vortal Coil," an intense sequence that has you fighting off an attack by a colony of ant lions from all angles, there are noticeable framerate problems. As the action heats up, there is a slight lag in the action; but did this make the "experience downright unplayable"? Most definitely not. Even the driving sequences in "Chapter 4, Riding Shotgun," which were supposed to be a slideshow nightmare, weren't an issue. Do I think that the vehicle controls are broken and ridiculous? Of course. But this was an issue with the Xbox 360 and PC version as well -- you essentially control the vehicle with first-person shooter controllers, instead of giving you a gas pedal and a break ... which would just make too much sense, apparently.
http://www.destructoid.com/