Since it's debut at Sony's PlayStation Day conference, Mirror's Edge has bewildered gamers with its premise: a first person shooter with an emphasis on movement rather than shooting. Since the dawn of video games, platforming has traditionally been relegated to the third person perspective. The closest many first person shooters come to platforming is in the shape of slowly and clumsily bunny hopping a series of crates to get across a river. Further, others skip over the element in its entirety, eliminating the jump button altogether. Developer DICE has taken a bold, new stance on this age old misconception with Mirror's Edge. Not only are they determined to make a platformer in first person that works, but one that works just as effectively as any third person platformer.
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This generation of gaming is seemingly synonymous with first-person shooters and convoluted movie tie-ins. While some might be content with this, the rest of us have finally seen, in a midst of the grey and dark tones that there was room for a game that not only pushed the boundaries of gameplay, but also for graphics, too. Cue that games’ entrance; Mirror’s Edge, DICE’s latest foray into the world of fast-paced action with a twist.
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