Final Fantasy VII: Crisis Core

Final Fantasy VII: Crisis Core

by Derek Borges - April 3rd, 2008


Crisis Core begins in the Training room with two of the games leading characters, SOLDIER first class Angeal and SOLDIER second class Zack, the main protaganist of Crisis Core, the prequel to the 1997 hit, Final Fantasy VII. Though Zack's fate is predetermined, a few times when you think you've reached the end of the game, you may be reassuringly suprised to know that you have that extra bit more to uncover and a prelonged section to master.With the creation of Crisis Core and the development team deciding that only one character was going to be playable throughout the entire game, they came to the conclusion that it would be a good idea to break away from the Traditional ATB gauge Final Fantasy has been accustomed to for years.The game features real-time action combat, with a unique battle system, and the addition of a new way to level up and execute limit breaks called the DMW, or Digital Mind Wave. The DMW is not completely random, but can be nerve racking at times when you think you're going to have it match up just as you would like it to.The battle system is very similar to Square Enix's system selling Kingdom Hearts series. The only minor differences are that commands are changed with L and R, and that you have three status bars, consisting of HP (Your life energy), MP (necessary for casting magic) and AP(this allows you to use command materia)and the DMW.While playing this game that just barely fits into the UMD's filesize by a single two bytes, you get to listen to quite a few choice songs, and view quite a few in-game cinematic sequnces that Enix are remotely famous for. Just like most PSP games, the opening section is enjoyable, but the appeal soon becomes abrupted and corrupt. Though Crisis Core did have a small issue with this, the drop in appeal is a slow process, and will only become more intolerant as you proceed with your quest.Final Fantasy VII: Crisis Core Crisis Core also suffers inevitably with replay value. If you play the game on hard mode and beat it, that's really it. There's not much left to accomplish. The story is quite short, so it's disappointing that after you beat the game and have a game clear status signalling your performance, and restart the game, all your stats (HP, MP, AP, SP, ATK, VIT, SPR, MAG, Level and Materia) are given back to you.The soundtrack is almost entirely driven by rock, metal thrash, that concludes the epic nature of the game with orchestral delight. So if you loved Advent Children's rendition of One Winged Angel, your ears will probably orgasm while listening to Crisis Core's OST. There are a few orchestral pieces, such as another One Winged Angel rendition as well as a rendition of the music that plays while bombing the mako reactor in the original Final Fantasy VII, bringing back choice tears for the avid retro-head gamer of 1997.Since the story is so short, there are alternate missions in place to engross the player further. So if you're expecting a long, drawn out story, you'll be disappointed, opposed to whereas if you're playing for the Final Fantasy VII we know and love, you'll be much more pleasantly suprised at its uncompromised length. Completing missions are how you obtain rarer items and get a lot of useful items that help pad out the battle sequences in the main plot. There are the occasional rare item that can be found on the map areas of the main quest, but once again these are scarce.The equipment system consists of six materia slots and four equipment slots for each character available. In the beginning, you only have four materia slots and two equipment slots. To gain more slots, you must progress in the story and complete missions, excelling the use of backtracking and diverting side attentions.Final Fantasy VII: Crisis Core Crisis Core also introduces Materia Fusion. This new feature lets you customize and create brand new materia, or combine materia with items to make it stronger. Fusion with items can only be completed once you've obtained the 'Item Fusion Tome' however.It may seem as a bit out of place in a Final Fantasy title... but while playing the game, Zack recieves emails on his phone from friends.... and strangely enough, mysterious ninjas. Usually these emails are completely useless, but some of them trigger the activation of access to new side missions and quests.While Crisis Core suffers with the lack of any real Inn or resting area, you will be able to buy items from wherever you are on the map. All you have to do is access the menu, select 'shops' and away you go to burn your money on potions, remedies, soma, ether, materia, ect... While completing missions, you may recieve address cards to shops as a reward, or find them in treasure chests on your journey.Crisis Core is a great game for the PSP, seeing Final Fantasy VII's recreation once again in portable magic is simply breathtaking, and absolutely beautiful to behold. It's just really disappointing that you couldn't explore much more of the games rich locations and locales from FFVII, as it would have definitely secured itself as an essential purchase for the undiluted console format.

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  • Console:
    PlayStation Portable
  • Release Date:
    25/03/2008
  • Genre:
    Role Playing
  • Developer:
    Square-Enix
  • Publisher:
    Square-Enix
  • ESRB Rating:
    RP — Rating Pending
  • Multiplayer:
    Unknown
  • Online:
    Unknown
Game Rating
  • Rank:
    25 of 454
  • Rank on PSP:
    1 of 29
  • Wish Lists:
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  • Collections
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