Metal Gear Solid 4: Guns Of The Patriots

Metal Gear Solid 4 Review

by Darren Lee Taylor - June 2nd, 2008


General Review

A consensus born from brevity and disguise, a mythological deity that rules most of the governing genre in which it so desperately craves, an attitude that extends far beyond any recognised acceptance of how or why something should be completed, an absolute masterpiece of its jurisdiction. This analogy pretty much sums up most of what Hideo Kojima and his final swansong, Metal Gear Solid 4, is all about. The mechanised wrangling of a well-oiled machine, careering out of control towards an epic finale, a war torn battlefield strewn with the terrified memories of hundreds of thousands of fresh encounters and realistic sequences, a post-modern marker for many an action stealth title to come out of Eastern Japan since the first title of the Metal Gear series in the 1980's. Metal Gear Solid 4 is the final instalment in the Metal Gear saga, and sees our hero, Solid Snake, embarking on one final mission to stop his wildly, deranged genetic brother, Liquid Snake, from taking control of the Patriots secret weapon. With enough power and technical exposure at his disposal, Liquid is ready, set and primed to ignite the world, engulfing flames of panic and destruction to set free the liberties of all men and women from the constraints of a mechanised social gathering. What we have as an opening sequence to the mammoth adventure that is Metal Gear Solid 4 is one of the finest CGI interactions in videogame history, not to mention the series. A slow beginning albeit, but it only serves a purpose as to set the scenes for an epic masterpiece of storytelling and relentless action plot twists, with some of the longest videos ever created. With a mostly fixed camera to begin amongst the CGI interpretations and the actual gameplay, so seamlessly integrated together, and a steady stream of constant background information to set the pace and tone,Metal Gear Solid 4 relies heavily on the players determining level of intuition and novelty for this genre. The Playstation 3 finally finds an exclusive title in which it can finally export its frustration through epic set-pieces and an awesome level of customisation and control over Snake on the many unique and operative battlefields.

Metal Gear Solid 4 Review

Latest Features

Metal Gear Solid 4 has a whole bunch of new toys to play with, such as the Snake Eye and the OctoCamo. The latter being used extensively throughout the game to help enhance Snakes sneak abilities and stay away from enemy patrols, and more importantly, instant danger areas. Camouflaging incredibly well within the interior buildings of a war-torn blast field, to the snowy, arctic bases in the Northern reaches of the globe, it is heavily adapted for an easy, masterful approach to staying hidden, and staying watchful over enemy forces. You can even keep track of nearby or faraway patrols by stooping to the famous sneak position, and activate the useful stealth ring system, a device which helps locate enemy units and foot soldiers. There is also the aligned codec and the majestic and mighty useful handy cam, or robotic companion, the MK II, designed exclusively for Snake by Otacon. The Snake Eye is also a very useful and technical piece of experimentation on Kojima's part, simply due to the amount of prowess you get out of its various functions and abilities. Not only can you switch between night vision, thermal vision, zoom and magnification, but you can also utilise it as a motion capture lens. Other technical additions to Snake's arsenal this time around is the handy extras dished out from third parties, in the form of new weapons and gadgets from both your old partner Otacon, and new character, Drebin, who exchanges guns and hand devices for salvage material straight from Metal Gear Solid 4's numerous battlefields. You will certainly be putting all of Metal Gear Solid 4's mean new bullet chomping mechanisms to the test after a very short introduction period, as for the first time in a Metal Gear title, Snake is practically forced out of the shadows for brief moments in the games intense warfare scenarios, to fire on all guns blazing. With such a high level of action and adrenaline, Snake has to be cautious that he does not overuse his stress gauge, and must remain in a relaxed state to calm his nerves. This added stress is another element added into the mix to spice up proceedings, and also acts as another trigger in which you can stimulate Snake into all manner of maticulous positions. Metal Gear Solid 4 also gives you the ability to sneak up to either all parties on the battlefield and mix up your style and performance with that of the hundreds of soldiers locked in a nanomachine bloodbath of trickery and deceit, of undiluted priority over most other elements in the game.

Metal Gear Solid 4 Review

Game Controls

This outstanding contribution to the games control scheme, and the motion fuelled dualshock calibration is nothing short of miraculous. Although in the version tested here, we were left with the bog standard Six Axis device, the method was far from unoriginal, and left me feeling slightly bemused as to how Sony thinks it can better this in future with tacked on motion control. Metal Gear Solid 4's all-star cast with a gleaming array of special cameos and glorified remixes of past love interests and revenge scars, Snake really is on his final legs. Cursed with the aforementioned Foxdie, induced into his body by none other than Naomi Hunter during the Shadow Moses incident sees an ageing, diluted, watered down hero, scavenge and bleed for his last breath. His final mission will take him far beyond the reaches of any mortal individual, and as a player, you really do feel the pain that this man is enduring right now. The agonising realisation that whatever you�re fighting for cannot be stopped. A fruitless, desperate disillusionment that the world has gone beyond saving. Controlled by the hidden forces that are intertwined within the very fabric of time and human genetics, a coding disaster for so many, a selfless and pitiful win for a select few. Liquid is on the verge of total meticulous meltdown with his final scheme, and Snake has one final goal in which he must simply lay to rest. One very special inclusion in Metal Gear Solid 4 is the spectacular boss encounters that make up the mainframe of the games running themes. From old favourites to rehashes of previous scrapes on the field, Snake really is bombarded from the off with several amazingly well executed missions to take down a select military group, severed from the Frogs. These psychotic adversaries prove extremely difficult in places to despatch, and you will need to use every bit of cover and control to take them down successfully. Even the on-rails missions and boss routes are an amazement to play, and after careful consideration, remind me just why I love this game so much in the first place. World-class material booted up with an impressive array of technical know-how in improving your battle techniques against imposing enemies. There are many delicate plot twists and nods to past games in the series that litter Metal Gear Solid 4, and most of them are in-place to stir that hidden memory to the millions of fans of Kojima's legendary hallucinate drug that is Metal Gear. A rhetoric symbolism in itself, with cut scenes full of continuous humour and adoration for MGS, MGS2 and Snake Eater; perpetual, stimulating moments of gaming gold, specialised gaming treats, mini musical gems and famous Williams notes, flavoured nods to other successful games such as Halo and intricate details that will make most players cry with pure gaming pleasure,Metal Gear Solid 4 really does have it all. There are also a whole legion of familiar faces involved with the final story in the Metal Gear saga, and most of them create such a startling wave of complexity and immeasurability to proceedings, stirring up further emotions for both Snake and the player, reminiscing continually on previous outings and adventures, from Shadow Moses, to the tanker incident and deep dark jungles of Snake Eater fame, Metal Gear Solid 4 is an intoxicating blend of magic and mystery. Raiden, Vamp, Eva, Campbell and even Naomi make an appearance in this chapter. From his origins and fatherly biotic of Naked Snake, to the might rise and fall of his mentor Boss and Big Boss himself, Snake has come along way in realising his true existence in this world. This feeling cannot be better portrayed than through that of Harry-Gregson Williams epic score that contributes to the games narrative tenfold, affixing itself to the very fabric in which the game resides, a proportioned and accurate orchestral delight that will make you smile, make you cry, make you swirl in enigmatic glory. It revolutionises the way we will forever adopt a preferred style of play with our chosen protagonist, a still, very much isolated and alone, Naked Snake. Codenamed for a reason, Solid Snake is the epitome of selfless endurance and denial, a mixture of heart pounding salvage and operative needs that gives us a character so complex in their attitudes and beliefs, that we will never quite fully understand the way they live and breath in their worlds. Snake is one such individual represented in this light as part of Metal Gear Solid 4's epic confrontation in its hidden agenda. The player has no idea in what's to come, no idea in which way they will be heading, or in which way they will be strengthened or weakened by Snakes relentless battle with his rival, his hatred, and his smoking addiction. There is only so much I can say in this review without really spoiling too much for any gamer lucky enough to be first in line come June 12th, and subsequently, I will round this off by saying that as a dedicated gamer myself, and after countless hours lost to this incredible franchise, Metal Gear Solid 4: Guns Of the Patriots is for me, one of the finest experiences I have ever had the pleasure of witnessing, playing, and controlling, and wish Kojima and his team every future success and thanks for such a masterful, delightful and seductive experience that they have so given me. A mind-blowing stealth adventure for the ages, and a final swansong for the mighty Solid Snake. 10/10 Get Metal Gear Solid 4 and tons of other games at

Metal Gear Solid 4 Review

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Metal Gear Solid 4 Review

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echo 'hello';
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echo 'hello';
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2-573574.jpg
echo 'hello';
Array
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    [field2] => Kojima Productions
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2-470124.jpg
echo 'hello';
Array
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2-363892.jpg
echo 'hello';
Array
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2-242505.jpg
echo 'hello';
Array
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    [consoleID] => 1
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    [field1] => Third-Person Shooter
    [field2] => Kojima Productions
    [field3] => Konami
    [field4] => RP — Rating Pending
    [field5] => Yes
    [field6] => Yes
    [console] => PlayStation 3
    [short] => PS3
)
2-105057.jpg
Resistance100: @JMAaron3 Cheers for pointing it out, the problem has now been fixed
JMAaron3: Listen. I really love this site but they messed up something big time in this review. Quote "Cursed with the aforementioned Foxdie, induced into his body by none other than Meryl Silverburg during the Shadow Moses" This is a horrible mistake. Foxdie was given to snake by Naomi Hunter. She was upset that snake tried to kill her non biological brother gray fox (cyborg ninja). Meryl was the Roy campbell's niece. She is the leader of FOXHOUND in mgs4. she DID NOT GIVE SNAKE FOXDIE!!! I know it is nitpicky, but i love this series too much to let it slide. Other than that great review
Derek: Very awesome! This is just... Wow!! So cool you got it so early! Awesome review too.
PStars: Had an amazing opportunity through the publishing house that we work with for our magazine to be able to incorporate a games and gadgets feature for next months issue and so managed to get a copy sent through. I have the limited edition on play ordered though too for my own keeps. Version I got is just a disc.
PStars: Thanks guys for your kind words, the game totally rocks. Hence the perfect score.
Dave: Great review Darren, totally jealous you got the game so early.
Tommy: You got it early you lucky bastard! :P Great review mate. Hope to see a lot more of your shiznizzles!
DivDee: How the fuck did you get the game?

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  • Console:
    PlayStation 3
  • Release Date:
    12/06/2008
  • Genre:
    Third-Person Shooter
  • Developer:
    Kojima Productions
  • Publisher:
    Konami
  • ESRB Rating:
    RP — Rating Pending
  • Multiplayer:
    Yes
  • Online:
    Yes
Game Rating
  • Rank:
    1 of 454
  • Rank on PS3:
    1 of 405
  • Wish Lists:
    8
  • Collections
    12
  • Add to MyGames
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