Top 5 Games Hurt by “Innovation”.

Mirror’s Edge

Before Mirror’s Edge, first person platforming has never been done for a reason – it just doesn’t work. EA certainly deserves respect for trying something different (not something that EA was known for at the
time), but Mirror’s Edge was innovation just for the sake of innovation.

When trying something new, it’s never a bad idea to think about ways to avoid forcing it. In Mirror’s Edge’s case, an optional 3rd person view mode would have made Mirror’s Edge a much better game.

After all, the environment design was nothing short of awesome, with the sterile city conveying the feeling of a totalitarian regime perfectly, even though we don’t get to explore it outside of the linear paths.

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