The Amazing Spider-Man 2 is coming to theaters May 2, but the film's licensed mobile game is coming next week. Now we have a new trailer and screens to see how Gameloft's version of the game compares to its console counterparts.read more
The friendship shared between a space rodent and a tiny robot has kept us enchanted with Insomniac Games' long-running Ratchet & Clank series since it debuted on PlayStation on November 4, 2002. In today's episode of Replay, we take a look at the series' inaugural release, but spend most of our time talking about the entire series, detailing our favorite entries, and giving advice as to what Ratchet & Clank game newcomers should make their first.read more
We’ve seen the character creation system
This morning, 2K Games, Gearbox, and 2K Australia revealed Borderlands: The Pre-Sequel. We've rounded up everything we know about the game, it's new features, and the development team so you're prepared to take a trip to the moon later this year.
Why "Borderlands: The Pre-Sequel"?
The third installment in the core Borderlands ...read more
When I first heard R.B.I. Baseball was returning with its classic, top-down gameplay in tow, I thought Major League Baseball hit the jackpot. A fun, arcade-styled baseball experience that pays homage to the NES era sounded like the perfect complement to Sony’s efforts to capture the realism of the sport in The Show series. After just one game, I came to the conclusion that the MLB’s attempt to wax nostalgic is a Chicago Cubs-sized failure.read more
We’ve long known that the outer-space sim Star Citizen
After a frighteningly terrible bit of marketing, the latest X-Men movie has stepped up their game and released a fantastic photo series that paints the entire alternate history and future for our mutant friends (including Baby Colossus!). Check out this gorgeous X-Men photo timeline!read more
As games “grow up” they are becoming more than skilled jumping and accurate shooting simulators. We've been forced to broaden our definition of what a game is, and that leads us to wonder if everything we play, love, and laud needs to be “fun.”