Meat King’s Party (Contracts)
A BDSM party…at a meat packing plant. The atmosphere is simply perfect, with tons of dark, twisted and gruesome imagery, from the gimps to the target’s psychotic serial killer brother who sings to himself in front of the chopped up and mutilated corpse of the girl 47 was supposed to rescue, all complimented by the dim lighting and blood trails. Sending Malcolm “Jabba The Hutt” Sturrock to meet his maker is deeply satisfying after all of this.
St Petersburg Stakeout (Silent Assassin)
This mission has one of the most intense and iconic moments in the whole franchise – the assassination of an unidentified Russian general at a meeting . Not knowing which one to shoot and having to guess from the description 47 gets from his handler as he’s looking on through a sniper scope is an awesome touch and feels very Cold War-like. The time limit adds a good deal of tension, even if it is pretty much cosmetic. This is what being a professional assassin should feel like.
Hunter and Hunted (Absolution)
Hunter and Hunted was one of the best levels of Hitman: Absolution. The atmosphere of Chicago’s Chinatown felt amazing with so much life crammed into it. The amount of choices for completing the objectives also helped it stand out as one of the highlights of the game.
New Life (Blood Money)
It’s just amazing how many options IO were able to give the players with such a small map, from using the tree house to take the target out from afar to disguising yourself as the caterer and sneaking in a remote controlled mine. Plenty of little details to take advantage of, including the FBI agent getting personal with the target’s daughter’s undies and the wife’s promiscuity. The suburban setting is nice breath of fresh air.
Beldingford Manor (Contracts)
Another really twisted concept for a Hitman mission – a deranged English lord kidnaps an Oxford track champion to use him as a target in his favorite hobby – hunting humans for sport and it’s up to 47 to make things right. Suffocating Lord Beldingford with a pillow is deeply satisfying, there are plenty of hidden passageways to explore. Jesper Kyd’s awesome soundtrack for this particular level helps the atmosphere tremendously.
Honorable Mention: Requiem (Blood Money)
Requiem isn’t really a mission, but it’s still a pretty epic and climatic finale. Getting up and shooting everyone at your own funeral as the credits roll may not be very Hitman-like, but it’s hard to walk away without feeling satisfied with the ending and Hitman: Blood Money in general.