Uncharted: Golden Abyss (PS Vita) – Behind The Scenes
Uncharted: Golden Abyss on PS Vita
Uncharted: Golden Abyss is set chronologically before the events of Uncharted: Drake’s Fortune. As Naughty Dog stated, it will not be a direct prequel of Drake’s Fortune, but one of the events preceding the first of the series.
Nathan Drake is in the throes of a dark secret that lurks behind the massacre of a Spanish expedition which took place in Central America more than 400 years ago. In the middle of a rivalry between Jason Dante – his old friend – and Marisa Chase – the niece of an archaeologist who mysteriously disappeared – Nate will go along and discover the ruins of temples, caves and karst basins of Central America in search of a legendary lost city , then they find themselves pushed up to the edge of the “Golden Abyss” ….
Uncharted Golden Abyss MoCap Thecnology
Uncharted: Drake’s Fortune was the dawn of a new era. It was an opportunity for Naughty Dog to integrate the technique of motion capture in one of their games for the first time.
Naughty Dog has worked really hard to get the result we see today with Drake’s Fortune, Among Thieves and Drake’s Deception , however, the poor acoustics of the sound stage (a hangar) made the recording of live dialogue impossible. While the talent of the actors has helped to offset this shortfall, the Naughty Dog team was not quite satisfied with the final rendering and subsequently created their own movie studio that served for their future projects.
In this connection Nolan North, aka Nathan Drake said in an interview about his audition for the role of Nathan Drake: “I had no idea what it was, I remember coming to a hearing and I was in a good mood. Then I jumped and climbed everywhere.I did not know if it was for a television show or just a voice and they said “ok you are hired. »
With Uncharted 2: Among Thieves , Naughty Dog was determined to set the bar higher and to use motion capture to provide even more animations to the characters to give them more life and realism. Now, a wall composed of 86 infrared cameras capture the actors with excellent accuracy. The integrated sound system in the studio allows actors to act and recite their lines simultaneously. According to Josh Scherr “Another thing that sets us apart is that we record the dialogues along with physical performance, just there on the mocap stage. Having the actors who play together brings a certain spontaneity to the scenes that you will not get if you record each part separately in a soundproof booth. » ”
Uncharted 3: Drake’s Deception is the culmination of many years of experimentation to finally become pioneers in the narration in the video game. The team shot the scenes of the game with their cutting-edge mocap. Although the sets and props are largely virtual, Amy Hennig and his team often compare their work with that of shooting productions for television.
So there is some flexibility to adapt to changes script or make some adjustments based on interpretations of the actors. “As a writer, I can learn a lot of voice actors and their cadences, their peculiarities and then adapt writing based […] Their characters become infused with their personalities. ” said Amy Hennig.
So when a scene is played can be seen, for example, that a position of a character is not consistent with the decor, we must learn to rethink the scene without disrupting its narrative value and that is that involved the expertise of Amy Hennig or Gordon Hunt who work with stakeholders to provide the best experience possible. Réponse dans quelques semaines. Response in a few weeks.
Uncharted: Golden Abyss PS Vita Motion Capture Video | Blood Sacrifice
Since the first episode and up to Uncharted: Golden Abyss, the motion capture is the center of the cinematic Uncharted franchise. This motion capture video shows just a glimpse of the process and how the team worked with the likes of Nolan North to bring this cast of characters to life. Beware, if you have not played Uncharted: Golden Abyss, this sequence contains a slight spoiler.