Top 10 Video Games That Killed Their Franchises

Video games that ended their franchise one way or another


After Tiberium Wars and Kane’s Wrath were launched in 2007 and 2008, it looked like maybe EA might not kill the Command & Conquer franchise, but then Tiberium Twilight came along. The original idea wasn’t too bad – EA envisioned it as a competitive multiplayer-only title.

It did away with the base building that made the franchise successful, but that meant players could dive right into the action without waiting for the harvesters to mine enough tiberium. Having players choose a “class” limited the unit diversity for each player, but encouraged teamwork between them.

The thing that made Tiberium Twilight so disappointing was the addition of single player and a storyline, both of which felt rushed and tacked on, giving the franchise a less than spectacular grand finale.